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Graphics/MRTK

Unity MRTK gitignore 2021-11-20 저장

참고:

1. https://github.com/github/gitignore/blob/master/Unity.gitignore 

2. https://gist.github.com/julenka/b65ece128107ae7cbace92c70c285c8c

3. https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/performance/large-projects 

 

# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

# ============================= #
# NuGet Build Process Generated #
# ============================= #
/NuGet/*
!/NuGet/BuildSource.proj
/MRTKBuild/
/MSBuild/
/PackagesCopy/
!/scripts/Packaging/NuGetRestoreProject.csproj

# ========================= #
# MSBuildForUnity generated #
# ========================= #
MSBuildForUnity.Common.props
/*.msb4u.csproj.meta
*.msb4u.csproj.meta
/*.msb4u.sln.meta
*.msb4u.sln.meta
Dependencies*
Nuget.config*

# ========================= #
#     MRTK-specific         # 
# ========================= #
!/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Shared/DotNetAdapter/DotNetAdapter.csproj
Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Shared/DotNetAdapter/.bin/
Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Shared/DotNetAdapter/.obj/

 

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